Generating Mazes in Haskell with Inductive Graphs

2025-04-28

This article details how the author generates mazes using the Haskell programming language and inductive graphs. The author first introduces the maze generation algorithm, a randomized depth-first search (DFS), then explains how to represent and traverse graphs using inductive graphs in Haskell. The article thoroughly explains the concept and usage of inductive graphs, providing code examples using the fgl library to implement randomized DFS. Finally, the author shows how to draw the generated maze and suggests further improvements and extensions, such as using different graph algorithms or shapes to generate mazes.

Development Maze Generation