Category: Game

Re-examining a Chess Complexity Metric: A Critical Analysis

2025-09-01
Re-examining a Chess Complexity Metric: A Critical Analysis

This article presents a critical analysis of David Peng's research paper on a chess complexity metric and its accompanying codebase. The author argues that the proposed metric is flawed, its conclusions lack sufficient logical support, and it fails to adequately account for rapid advancements in neural network technology and the dynamic nature of chess engine evaluations. Several logical fallacies within the paper are dissected, and improvements are suggested, including incorporating Stockfish-NNUE evaluations, considering time factors, and including more human vs. engine game data. The author concludes by urging the implementation of a reliable chess complexity metric before cheaters can exploit it.

Game

Game Console Prices: A Historic Anomaly

2025-08-30
Game Console Prices: A Historic Anomaly

Modern game consoles are defying historical price trends. Data shows that pre-2016 consoles typically halved in price after three years. However, today's consoles maintain around 90% of their launch price even five years later. While past consoles, like the Atari 2600 and 3DO, launched at exorbitant prices (over $1000 in 2025 dollars), they quickly dropped in price to levels comparable to current consoles within a few years. This indicates a significant deviation from historical pricing patterns in the modern gaming market.

Battlefield 6's Secure Boot Requirement Sparks Controversy

2025-08-30
Battlefield 6's Secure Boot Requirement Sparks Controversy

EA's decision to require Secure Boot for the Battlefield 6 PC open beta ignited a debate among players. Many were unable to enable it or unwilling to grant kernel-level access to EA's anti-cheat, preventing them from playing. Technical director Christian Buhl defended the decision as a necessary evil to combat cheating, though admitting it wouldn't eliminate it entirely. While Secure Boot enhances anti-cheat capabilities, it also excludes some players.

Breaking into the Game Industry: A Veteran's Advice

2025-08-29

A seasoned game developer shares their journey from learning game development in the 1990s to offering advice for aspiring game developers today. The article stresses the importance of self-learning and leveraging modern tools like ChatGPT for efficient learning. It also advises focusing on mastering a specific skill and shares insights into the challenges and opportunities of indie game development, including platform selection (Steam, Roblox, Fortnite). Finally, it provides career advice, emphasizing showcasing value and proactive job hunting.

Game

Steam UK Implements Credit Card Age Verification, Bypassing VPN Workarounds?

2025-08-29
Steam UK Implements Credit Card Age Verification, Bypassing VPN Workarounds?

To comply with the UK's Online Safety Act, Steam now requires all UK users to verify their age with a credit card to access mature content and games. This has sparked controversy, as users without credit cards are locked out. Valve claims this maximizes user privacy and prevents age verification circumvention. Weeks after the UK's new age-gating rules were found easily bypassed via VPNs, and following brief exploits of Discord and Reddit's age verification, this move is significant. Microsoft is also rolling out Xbox age verification in the UK, currently optional but mandatory in early 2026.

Game

Real-time AI Rendering of an ASCII Game: Challenges and Breakthroughs

2025-08-28
Real-time AI Rendering of an ASCII Game: Challenges and Breakthroughs

The author renders a prehistoric dinosaur game, "Thunder Lizard," in real-time using AI, transforming its ASCII graphics into high-definition visuals. This presented significant challenges: completing AI image generation, transmission, and display within 30 milliseconds. Leveraging fal.ai's low-latency inference capabilities and WebSocket connections, the author achieved 10 FPS rendering, albeit with noticeable latency. Model selection involved experimenting with ControlNet and image-to-image models, ultimately settling on a fast model and training custom LoRA weights to improve image quality. While the results aren't perfect, the experiment demonstrates the feasibility of real-time AI game rendering, opening exciting possibilities for future game development.

AppGoblin Uncovers Mystery Ad Domains: A Deep Dive into Mobile Game Advertising

2025-08-28

AppGoblin analyzed over 40,000 apps, tracking millions of API calls and thousands of advertising domains. Many domains lacked landing pages, leaving their owners a mystery. Through IP address analysis, API keys, and SDKs, AppGoblin identified the companies behind these domains, including Bigo Ads, BidMachine, and Unity. `lazybumblebee.com` likely belongs to BidMachine for app mediation; `news-cdn.site`, `kickoffo.site`, `onegg.site`, and `acobt.tech` are linked to Bigo Ads. This research sheds light on the complex domain network and data tracking mechanisms in the mobile game advertising ecosystem.

Optimal Mastermind Strategy: Maximizing Information Entropy

2025-08-28

This article explores an optimal strategy for playing Mastermind, leveraging information theory. The core idea is to always choose the guess with the highest entropy – the guess that provides the most information on average. By calculating the remaining possible codes after each guess and using the entropy formula, the optimal guess can be determined. Simulations show this strategy solves Mastermind in an average of 4.47 guesses, comparable to other algorithms and approaching the theoretical limit. The article also notes that calculating the remaining possible codes is an NP-complete problem, making the computational cost significant as code length and color options increase.

VIM Master: A Lightweight Browser-Based Vim Tutor

2025-08-28
VIM Master: A Lightweight Browser-Based Vim Tutor

VIM Master is a lightweight, browser-based game that teaches core Vim motions and editing commands through short, focused levels. No installation is needed—just open index.html and start practicing. Features include normal/insert modes, a command log, level validation, and undo/redo support. It supports a wide range of Vim commands and numeric counts. A challenge mode tests command recall under time pressure. Built with plain HTML, CSS, and JS, it's lightweight, dependency-free, and perfect for quickly learning essential Vim skills.

Game

Molluscs of the Multiverse: A Biological Look at Magic: The Gathering

2025-08-27
Molluscs of the Multiverse: A Biological Look at Magic: The Gathering

Three museum researchers delve into the surprisingly diverse mollusc representation in the popular card game Magic: The Gathering. They examine snails, slugs, bivalves, and cephalopods, comparing the game's depictions to real-world biology. The authors highlight the creative ways the game uses biological forms, behaviors, and ecology, revealing a fascinating interplay between fantasy and science. This article is a fun exploration of game lore and a surprisingly insightful primer on mollusc biology, appealing to gamers and biology enthusiasts alike.

Game Molluscs

Building Games: 3 Months vs. 3 Days with LLMs

2025-08-25

A software engineer with 15 years of experience built two web-based card games based on Argentinian card games in his spare time: one in 3 months, the other in 3 days. The first, Truco, was built entirely by hand using Go for the backend and React for the frontend. The second, Escoba, leveraged the power of LLMs (Claude) to drastically reduce development time for the backend. The author details the process using Go, WASM, and React, providing a minimal Tic-Tac-Toe game as a starting point to encourage others to try game development.

Game

The Physics of the Banned Spin Serve in Badminton

2025-08-24
The Physics of the Banned Spin Serve in Badminton

A recently banned badminton serve, known for its nearly impossible-to-return spin, has been analyzed by Chinese physicists. The 'spin serve,' which adds pre-spin just before racket contact, was banned by the Badminton World Federation (BWF) in 2023 due to concerns over unfair advantage. The BWF's research, published in Physics of Fluids, delves into the complex aerodynamics of the shuttlecock, revealing how its unique feather structure and the spin contribute to the serve's effectiveness. This research highlights the intricate physics behind seemingly simple sporting techniques and underscores the BWF's efforts to maintain fair play.

Game Spin Serve

Librebox: An Open-Source Roblox-Compatible Game Engine Emerges

2025-08-23
Librebox: An Open-Source Roblox-Compatible Game Engine Emerges

Librebox is a new open-source game engine running Luau, aiming to replicate the Roblox Public API for seamless code compatibility. Developers gain complete control, building immersive games with a familiar interface while owning their platform. Currently in a demo stage, it boasts basic scene rendering, lighting, and shadows, with future plans including physics, networking, and a full feature set. Librebox is completely free and open-source, independent of Roblox's code or assets, offering a compelling alternative for game developers seeking freedom and ownership.

Game

Linux Gaming Anti-Cheat: Why It's So Difficult

2025-08-23
Linux Gaming Anti-Cheat: Why It's So Difficult

The Steam Hardware Survey shows a slow but steady increase in Linux users playing games, but many popular multiplayer titles (like Valorant and League of Legends) remain unplayable due to anti-cheat limitations. This article delves into how modern anti-cheat solutions work, particularly how kernel-level drivers prevent processes from accessing game memory. The author explains why this approach is ineffective on the open Linux system and suggests alternatives for mitigating cheating on Linux, such as improved networking code and code obfuscation. While Linux gamers hope to see wider game support, the technical challenges make this unlikely in the near future.

Game

Japanese Game Makers Sidestep Apple and Google Fees with External Payment Systems

2025-08-23
Japanese Game Makers Sidestep Apple and Google Fees with External Payment Systems

Nearly 70% of popular Japanese mobile games have adopted external payment systems to avoid hefty commissions from Apple and Google. This move precedes a new Japanese law requiring the tech giants to open their payment systems, which are currently used by almost all users. Switching to external websites for payments reduces commissions from up to 30% to around 5%, boosting profitability for game makers and potentially offering discounts to players. This affects a market estimated at over 1 trillion yen ($6.8 billion).

Microsoft's Xbox ROG Ally: Entering the Portable Gaming Fray

2025-08-22
Microsoft's Xbox ROG Ally: Entering the Portable Gaming Fray

Microsoft's Xbox ROG Ally handheld console, developed in partnership with Asus, is making waves at Gamescom. Targeted at hardcore gamers, the Ally boasts familiar Xbox controls and aims to expand the Xbox ecosystem, encouraging existing Xbox and PC owners to play more, thus increasing engagement and spending. With the Switch 2's strong launch and the existing Steam Deck competition, Microsoft is vying for a piece of the portable gaming market and boosting Game Pass subscriptions. Sony, meanwhile, remains on the sidelines, offering only the streaming-focused PlayStation Portal. The Ally's release date is October 16th, but pricing remains undisclosed.

Cubix: A ZX Spectrum 3D Platformer Defies Expectations

2025-08-21
Cubix: A ZX Spectrum 3D Platformer Defies Expectations

Gogin's Cubix, released during the YRGB 2025 retro game competition, is being hailed as the first-ever 3D platformer for the ZX Spectrum. This impressive feat is achieved through clever 2D manipulation and pre-calculation, creating a Fez-like rotating level mechanic. By pre-calculating and storing data to overcome the hardware limitations of the ZX Spectrum, Gogin completed this stunning game in just 4.5 months. Cubix challenges the boundaries of what's possible on this classic '80s computer.

Sony Raises PS5 Prices in the US

2025-08-20
Sony Raises PS5 Prices in the US

Due to the challenging global economic climate, Sony has announced a price increase for PlayStation 5 consoles in the US, effective August 21st. The new recommended retail prices are: PS5 - $549.99, PS5 Digital Edition - $499.99, and PS5 Pro - $749.99. Accessory prices remain unchanged, and no other price adjustments have been announced for other regions.

Game

The Curious Case of Hollywood's Missing Comedies

2025-08-19
The Curious Case of Hollywood's Missing Comedies

The 1980s saw box office triumphs like *Beverly Hills Cop* and *Ghostbusters*. Today, however, the Hollywood comedy is reportedly extinct. While audience surveys show a continued demand for comedic films, studios prioritize sequels and established IP over original comedies due to perceived lower returns and international appeal challenges. Comedies, inherently tied to cultural nuances, often struggle globally compared to action franchises. Despite this, the low production costs and untapped demand suggest a potential for a comedy resurgence.

Newgrounds' Flash Forward Jam 2025: Rekindling the Flash Flame

2025-08-19
Newgrounds' Flash Forward Jam 2025: Rekindling the Flash Flame

Newgrounds is hosting its fifth annual Flash Forward Jam, celebrating Flash's legacy with cool new Flash games and interactive movies. This year's jam utilizes Ruffle, offering substantial prizes up to $1200. Participants create Flash games or interactive movies and publish by April 20th. Resources and community support are available, encouraging developers to relive the magic of Flash.

Game Game Jam

Blizzard's Story and Franchise Development Team Unionizes

2025-08-17
Blizzard's Story and Franchise Development Team Unionizes

160 workers on Blizzard's Story and Franchise Development team, including animators, cinematic producers, narrative team members, and archivists, have unionized, marking the first in-house cinematic, animation, and narrative studio union in North American game industry. The union aims to protect workers from issues like misguided policies and instability resulting from layoffs, and improve workplace conditions. Microsoft, Blizzard's parent company, has recognized the union, in line with a labor neutrality policy agreed to in 2022. This follows recent mass layoffs at Microsoft, highlighting concerns about labor rights in the gaming industry.

Game Union

Reverse Engineering Stunts: SuperSight Mod Development Log (Part I)

2025-08-17

Alberto Marnetto details his journey creating SuperSight, a graphical enhancement mod for the classic racing game Stunts. The article chronicles his reverse engineering process, leveraging the community-driven Restunts project (containing partially disassembled code and C-language ports) to understand the game's rendering engine. Initial attempts to modify graphics settings via the in-game menu proved difficult due to the game's lack of option saving. By analyzing Restunts' code, he pinpointed the variable controlling graphical detail. He then implemented simple enhancements like altering the field of view, encountering and documenting minor glitches. This successful proof of concept paves the way for further improvements detailed in future parts.

Game

Bullfrog Productions: Rise and Fall of a Gaming Giant

2025-08-16

In 1995, EA acquired the prestigious British game studio Bullfrog Productions, home to iconic titles like Theme Hospital and Dungeon Keeper. The article details the tumultuous journey of these games, highlighting the clash between creative vision and commercial pressures under EA's ownership. Peter Molyneux's struggles with the transition and eventual departure after Dungeon Keeper are explored, showcasing the bittersweet success of the games against the backdrop of Bullfrog's ultimate closure by EA, marking the end of an era in game development.

Game

Is the Gaming Industry Recession-Proof? The $80 Game Price Debate and Market Shift

2025-08-15
Is the Gaming Industry Recession-Proof?  The $80 Game Price Debate and Market Shift

The gaming industry is facing a potential downturn. US consumers are cutting back on game spending due to economic anxieties, challenging the long-held belief that gaming is recession-proof. The rise of free-to-play games and subscription services means consumers don't feel compelled to buy premium titles during tough times. While the free-to-play market is massive, revenue is concentrated in a few major titles, squeezing smaller developers. Soaring AAA development costs have pushed some publishers to $80 price tags, but this move has faced significant player backlash, with even Microsoft reversing course. The industry is navigating a complex pricing landscape, balancing innovation with the risks of high development costs and a changing consumer landscape.

Steam PayPal Payments Disrupted: Valve Explains Why

2025-08-15
Steam PayPal Payments Disrupted: Valve Explains Why

Steam users in certain regions have experienced disruptions to PayPal payments. Valve has attributed this to a payment processing bank abruptly terminating support for Steam transactions, affecting users paying in currencies other than EUR, CAD, GBP, JPY, AUD, and USD. Valve is working on a solution and suggests alternative payment methods. The issue may be linked to Valve's recent adult content policy changes, though a direct connection remains unconfirmed.

Citybound: A Million-Life City Sim

2025-08-15

Citybound is an ambitious open-source city builder that uses microscopic models to vividly simulate a city organism arising from the interactions of millions of individuals. Each household (family or business) is individually simulated, managing its own resources and trading to meet needs, leading to emergent economic patterns. The game features microscopic traffic simulation, haptic collaborative planning, and innovative technology like an actor-based distributed simulation engine and a Rust-WASM-JS bridge. Citybound aims to simulate massive cities with millions of inhabitants, featuring real-time interactive editing and community collaboration.

Go Port of DOOM Engine: Play the Classic in Your Terminal

2025-08-13
Go Port of DOOM Engine: Play the Classic in Your Terminal

The `gore` project is a minimal, platform-agnostic Go port of the legendary DOOM engine, transpiled from the doomgeneric codebase. No CGo, no platform dependencies – just pure, cross-compiling demon-slaying action in Go. It supports multiple DOOM versions and WAD files, offering terminal, web server, and Ebitengine implementations. While some improvements are planned (multi-instance support, removal of `unsafe` code), it's an impressive feat, bringing classic gaming to various platforms with the power of Go.

Game

The Anti-Pattern Game: A Modal Logic Puzzle

2025-08-13

This article introduces a two-player game called the "Anti-Pattern Game", where players take turns placing black and white pebbles on a line. A player loses if a sequence of three identical subsequences appears. The author used a Haskell program to find a winning strategy for Player 1 in under 22 moves. The article explores broader questions, such as whether cooperating players can play indefinitely, game strategies with more colors or repetition rules, and winning conditions and strategies for a three-player variant. These questions are challenging, and some answers remain elusive.

Janitor AI, an Adult AI Roleplay Platform, Shuts Down

2025-08-13
Janitor AI, an Adult AI Roleplay Platform, Shuts Down

Janitor AI, a chatbot platform allowing users to create and interact with AI characters for personalized role-playing and conversations, shut down on July 24, 2025. Launched in 2023, it quickly gained popularity, particularly among those seeking immersive, emotional AI interactions. The platform offered customization of character personalities, appearances, and dialogue settings, supporting various Large Language Models (LLMs). Targeted at adults, Janitor AI also boasted a large creative community similar to Ao3 or Wattpad, used by many for creative expression and connecting with other users. Its closure was due to geoblocking stemming from OSA.

Sbixel: A Simple Pixel Physics Simulator in Rust

2025-08-11
Sbixel: A Simple Pixel Physics Simulator in Rust

Sbixel is a basic pixel physics simulator built in Rust using the macroquad library for rendering. Currently simulating sand and water, it employs a sector system for performance optimization. Future plans include improving water simulation, sand/water interaction, rendering optimization, code refactoring, and adding gas simulation and static objects. Primarily a learning project.

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