Bullfrog Productions: Rise and Fall of a Gaming Giant

2025-08-16

In 1995, EA acquired the prestigious British game studio Bullfrog Productions, home to iconic titles like Theme Hospital and Dungeon Keeper. The article details the tumultuous journey of these games, highlighting the clash between creative vision and commercial pressures under EA's ownership. Peter Molyneux's struggles with the transition and eventual departure after Dungeon Keeper are explored, showcasing the bittersweet success of the games against the backdrop of Bullfrog's ultimate closure by EA, marking the end of an era in game development.

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Heroes of Might and Magic III and Might and Magic VII: New World Computing's Peak

2025-07-19

This article recounts the development of Heroes of Might and Magic III and Might and Magic VII by New World Computing in 1999. Founder Jon Van Caneghem's waning passion for games, replaced by a love of racing, presented challenges. However, Heroes III, helmed by David Mullich and newcomer Greg Fulton, successfully built upon its predecessor's success with a limited budget and time, becoming the most beloved entry in the franchise. Meanwhile, Might and Magic VII, a solid evolutionary step, included the popular card game Arcomage. While both games were commercially successful, they marked the pinnacle of New World Computing, foreshadowing its eventual decline.

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Game

EverQuest: The Underdog MMO That Conquered the World

2025-07-05

This article recounts the unlikely rise of EverQuest, a massively multiplayer online role-playing game (MMORPG). Unlike the pioneering Ultima Online, EverQuest cleverly capitalized on its predecessor's mistakes, creating a more focused and user-friendly experience. Starting as an unassuming project within Sony, led by John Smedley and bolstered by designers Brad McQuaid and Steve Clover from the MUD community, EverQuest avoided the chaos of player-versus-player (PvP) combat seen in Ultima Online. By emphasizing player-versus-environment (PvE) gameplay and utilizing a savvy grassroots marketing strategy, EverQuest achieved phenomenal success, becoming the most popular MMORPG of its time before eventually being surpassed by World of Warcraft.

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Game

Firaxis's Genesis: From MicroProse's Demise to the Legacy of Civilization

2025-06-20

In 1996, disillusioned with the failing MicroProse, Civilization II's lead designer Brian Reynolds and co-designer Jeff Briggs decided to strike out on their own. They recruited Sid Meier, and the trio, armed with code and experience from MicroProse, founded Firaxis Games. Initially operating from cramped quarters, they persevered under difficult conditions. Meier's reputation secured EA investment, leading to the development of Sid Meier's Gettysburg! and the highly anticipated Alpha Centauri. While mechanically indebted to the Civilization series, Alpha Centauri featured a stronger narrative and deeper philosophical themes, exploring the future and challenges of human civilization. Though some gameplay mechanics fell short, its compelling story and insightful reflections on the future cemented its place as a classic.

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The Fall of Sierra On-Line: A Tale of Acquisition, Ambition, and Missed Opportunities

2025-04-04

In 1996, the successful Sierra On-Line was acquired by the little-known CUC International. CUC's CEO, the charismatic Walter Forbes, promised to usher Sierra into a new era of e-commerce. However, CUC's business model was opaque and its profitability questionable. Sierra's founder, Ken Williams, driven by fatigue and a sense of fiduciary duty, accepted the acquisition, only to find himself sidelined and missing out on the success of games like Half-Life. The acquisition serves as a cautionary tale of ambition, misjudgment, and the complexities of business ethics.

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Fallout 2 and Baldur's Gate: A Tale of Two CRPGs in 1998

2025-03-22

In 1998, Interplay released two CRPGs with drastically different fates. Fallout 2, rushed into production with team members quitting, resulted in a game that, while improving on some minor aspects of its predecessor, lacked the thematic clarity and aesthetic vision of the original. In contrast, BioWare's Baldur's Gate, with its ingenious digital implementation of traditional D&D rules and its balanced approach to open-world exploration and main storyline, achieved massive commercial success, influencing subsequent D&D rule designs and CRPG development, becoming a landmark title in CRPG history.

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Half-Life: A Revolution in FPS Storytelling

2025-02-23

Released in 1998, Half-Life revolutionized the first-person shooter (FPS) genre. Valve broke from the traditional FPS model of separating levels from narrative, seamlessly integrating storytelling into the gameplay for an immersive experience. Silent protagonist Gordon Freeman, a scientist, confronts an alien invasion and uncovers a government conspiracy. No lengthy cutscenes interrupt the intense action; players are constantly in control, experiencing the unfolding story firsthand. Half-Life's success stemmed not only from its innovative game design but also from its profound shift in how games tell stories, a legacy that continues to impact the industry.

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The Rise and Fall (and Acquisition) of Dungeons & Dragons

2025-02-21

This article details the tumultuous history of TSR, Inc., and its flagship game, Dungeons & Dragons (D&D). Once a dominant force, TSR's mismanaged marketing, internal power struggles, and the rise of Magic: The Gathering led to its financial ruin and eventual acquisition by Wizards of the Coast. The piece explores TSR's successes and failures, highlighting the cutthroat nature of the gaming industry and offering reflections on company management, market shifts, and gaming culture.

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Railroad Tycoon II: A Train Sim That's More Than Just Tracks

2025-01-13

This article dives deep into the history of Railroad Tycoon II, a classic strategy game. It details the game's development, from its creator Phil Steinmeyer's acquisition of the rights to its release through Gathering of Developers (G.O.D.). The author recounts the challenges and triumphs of bringing the game to market and explores the game's unique blend of historical context, engaging gameplay, and compelling visuals. A potential code reuse controversy related to the Heroes of Might and Magic series is also discussed.

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