Category: Game

Jurassic Park's Enduring Magic: Why It Still Reigns Supreme

2025-07-08
Jurassic Park's Enduring Magic: Why It Still Reigns Supreme

This article delves into the reasons behind Jurassic Park's enduring success and compares it to its sequels. The author argues that Spielberg's reverence for dinosaurs and nuanced character development are key. Unlike later, creatively bankrupt installments, Jurassic Park masterfully blends factual science with fiction, creating memorable characters and relationships. Its lasting impact stems from its unique blend of awe, fear, and a thoughtful exploration of humanity's hubris.

Enter Middle-earth: The Two Towers MUD

2025-07-08

March 15, 3019 Third Age. Sauron wages war on the Free Peoples of Middle-earth. The battle rages on the Pelennor Fields, at the gates of Minas Tirith. Lothlórien, Thranduil's Kingdom, Dale, and Erebor are under siege. Join the fight in The Two Towers MUD, a free, text-based MMORPG set in Tolkien's world. Explore over 100,000 rooms, complete hundreds of quests, and join a thriving global community. Running continuously since 1994, this long-standing game is maintained by dedicated volunteers. Choose your side and enter the epic struggle!

Game

Text Adventure Development: Balancing Scope and Detail

2025-07-07

Developing text adventures requires careful scope management. The author recounts three attempts, starting with overly ambitious goals and progressively scaling down until finally completing a game. The article explores the dimensions of 'breadth' and 'detail' in text adventure design and the trade-offs between them. The author compares the detail-focused Lockout with the breadth-focused The Plot of the Phantom, analyzing the advantages and disadvantages of each style. Modern players tend to prefer detailed experiences. The author concludes by discussing the cost and time commitment of text adventure development and how managing scope is crucial for creating a fun game.

Open-Source Piano Trainer App Released

2025-07-07
Open-Source Piano Trainer App Released

Piano Trainer is a free and open-source piano practice application offering various practice modes: scales, chords, fifths, and interactive quizzes. It's MIDI compatible, cross-platform, and supports home-row keyboard input. Future updates include more scales, settings, togglable quiz questions, and customizable keyboard sounds. Download it for free on itch.io or build from source on GitHub.

Million Signatures Demand: Stop Killing Videogames!

2025-07-06

A European Citizens' Initiative, "Stop Destroying Videogames," has reached one million signatures, urging publishers to stop remotely disabling games. The article explores the initiative's context: publishers shutting down servers, rendering purchased games unplayable. It analyzes industry pushback and refutes the arguments. The author contends that publisher concerns about maintenance costs and content moderation are solvable through technical solutions like local servers or open-sourcing parts of the code. Ultimately, the article highlights the conflict between publishers' control over player experience and their prioritization of profit, advocating for greater transparency and consumer rights.

From Enterprise Dev to GameDev: 3 Years of Unexpected Insights

2025-07-06

A developer with a background in traditional enterprise IT shares his experiences from three years in the game development industry. He found the industry vastly different: passion for games is paramount, creativity reigns supreme but within tight constraints; project cycles are long, shipping a game is a major career milestone; technology often lags, but unique technical challenges exist, such as Tech Art and content pipelines. While passionate and creative, the industry also grapples with scaling and maturity issues, and work-life balance remains elusive.

Snake Game in Four Integers: A Memory Minimization Challenge

2025-07-06

A developer took on the challenge of implementing a Snake game using only four integers (uint32_t*2, uint64_t, int8_t), cleverly packing game map, snake body, apple position, and direction into them. Macros are used extensively for bitwise operations, resulting in concise but less readable code. This project showcases extreme memory optimization at the cost of maintainability and readability. The code is open-source, and interested developers can try compiling and running it to experience this unique programming art.

Stop Killing Games Movement Gains Momentum with Over a Million Signatures

2025-07-06
Stop Killing Games Movement Gains Momentum with Over a Million Signatures

The Stop Killing Games movement, advocating for the preservation of online games after server shutdowns, has surpassed one million signatures, becoming a European Citizens' Initiative. The Video Games Europe trade association counters that maintaining private servers is costly and legally risky. However, the movement argues players purchase the game itself, not a license, and that server shutdowns constitute planned obsolescence. While the initiative could lead to EU policy changes, its impact will likely be limited to the EU and potentially the UK, leaving games in other regions vulnerable to permanent closure.

GamingOnLinux Celebrates 16 Years: A Fight Against the AI Tide

2025-07-05
GamingOnLinux Celebrates 16 Years: A Fight Against the AI Tide

GamingOnLinux, a website dedicated to Linux gaming news, celebrates its 16th anniversary. Despite the closure or transformation of many gaming sites, and the challenges posed by the rise of AI and delisting from Bing News, GamingOnLinux remains steadfast. The author thanks readers and supporters, urging continued engagement through sharing articles and using Patreon for support. Future plans include improvements to the Steam tracker and PC info system, and exploring new ways to engage the community.

Game

Stop Killing Games: The Future of Game Ownership and Digital Rights

2025-07-05

The author recounts their experience of YouTube taking down a video on self-hosting and buying a new dishwasher only to find its functionality locked behind an app requiring WiFi and a Bosch account. This sparked reflection on digital product ownership, especially in gaming. They point out that more and more games rely on DRM and online connections, resulting in shorter game lifespans and players losing long-term ownership. The article calls attention to the "Stop Killing Games" initiative, hoping to change game design and sales models to protect player rights and restore the meaning of actually "owning" a game.

Game

EverQuest: The Underdog MMO That Conquered the World

2025-07-05

This article recounts the unlikely rise of EverQuest, a massively multiplayer online role-playing game (MMORPG). Unlike the pioneering Ultima Online, EverQuest cleverly capitalized on its predecessor's mistakes, creating a more focused and user-friendly experience. Starting as an unassuming project within Sony, led by John Smedley and bolstered by designers Brad McQuaid and Steve Clover from the MUD community, EverQuest avoided the chaos of player-versus-player (PvP) combat seen in Ultima Online. By emphasizing player-versus-environment (PvE) gameplay and utilizing a savvy grassroots marketing strategy, EverQuest achieved phenomenal success, becoming the most popular MMORPG of its time before eventually being surpassed by World of Warcraft.

Game

Playing Baba Is You with a Large Language Model: An AI Gaming Challenge

2025-07-05

This article details an experiment combining the game Baba Is You with a large language model (LLM). Baba Is You is a unique puzzle game where players manipulate the rules themselves to win. The author attempts to use LLMs like Claude to control the game, leveraging game state information to aid LLM decision-making. Results show current LLMs struggle significantly with complex levels, but the project offers a novel approach to exploring LLM applications in gaming.

Game

Tower of Time: An AI-Assisted Time-Traveling Tower Defense Game

2025-07-04
Tower of Time: An AI-Assisted Time-Traveling Tower Defense Game

Tower of Time is a unique tower defense game blending strategic tower placement with time-manipulation mechanics. Overwhelmed? Rewind time and adjust your defenses! This game, approximately 95% AI-coded using tools like Augment Code and Cursor, showcases the potential of AI in game development. Featuring multiple tower types, energy management, wave-based enemies, and support for keyboard and gamepad, it's a compelling example of AI-assisted game creation.

Key Writers Depart HBO's 'The Last of Us'

2025-07-04
Key Writers Depart HBO's 'The Last of Us'

Neil Druckmann, co-creator of the 'The Last of Us' franchise, and Halley Gross, co-writer of 'The Last of Us Part II', are leaving HBO's adaptation before season 3 production begins. Druckmann cited a desire to focus on Naughty Dog's future projects, including writing and directing their next game, 'Intergalactic: The Heretic Prophet.' Both served as executive producers and contributed significantly to the writing and directing of the first two seasons.

Stop Killing Games Movement Gains Momentum: Petitions Surge

2025-07-04
Stop Killing Games Movement Gains Momentum: Petitions Surge

The Stop Killing Games movement, spearheaded by YouTuber Accursed Farms to prevent game developers and publishers from removing sold games, is experiencing a massive surge. A UK petition surpassed 100,000 signatures, triggering consideration for parliamentary debate. Meanwhile, the EU petition is nearing 1 million signatures, though some potential fraudulent signatures have been reported. The movement advocates for open-sourcing older games to preserve gaming history and prevent their disappearance due to business decisions.

Copilot vs. Atari 2600: AI's Overconfidence Exposed

2025-07-04
Copilot vs. Atari 2600: AI's Overconfidence Exposed

Robert Caruso pitted Microsoft's Copilot against Atari 2600's Video Chess, a rematch of sorts after ChatGPT's humiliating defeat. Despite Copilot's boastful claims of strategic prowess and foresight, it ultimately fell to the vintage game. Like ChatGPT before it, Copilot struggled with maintaining an accurate representation of the game board, leading to flawed strategies and a decisive loss. The experiment serves as a reminder of the limitations of Large Language Models (LLMs) and the dangers of overconfidence in AI.

Game

D&D's Absurd Peasant Railgun: A Deep Dive

2025-07-03
D&D's Absurd Peasant Railgun: A Deep Dive

This article explores the infamous "Peasant Railgun" tactic in Dungeons & Dragons. It explains how, by exploiting rules loopholes, 2,280 peasants can pass a wooden pole at ludicrous speed, dealing 300d6 damage in a single round. The article details the rules involved and then humorously contrasts the tactic with real-world physics, concluding that while fun, a DM would almost certainly not allow it.

How Doom Didn't Kill the Amiga (But Maybe Commodore Did)

2025-07-03

This is a nostalgic account of an Amiga enthusiast's journey, exploring the rise and fall of the Amiga platform. The author, captivated by the Amiga 500 since 1988, remained loyal despite the PC's rise, upgrading their Amiga over the years. The article argues that Doom wasn't the killer app that brought down the Amiga, but rather the PC's economies of scale and standardization, coupled with Commodore's strategic missteps. While the Amiga boasted superior graphics and multitasking, it ultimately lost out to cheaper, more powerful PC hardware and a larger software ecosystem. The author's personal experience highlights the Amiga's strengths and the challenges Commodore faced in competing with the PC's dominance.

Game

Nintendo Switch 2's USB-C Port: Why Doesn't It 'Just Work'?

2025-07-03
Nintendo Switch 2's USB-C Port: Why Doesn't It 'Just Work'?

The Nintendo Switch 2's USB-C port isn't as universal as expected. Third-party manufacturers reveal Nintendo employs a new encryption scheme and dedicated encryption chip, hindering compatibility with most third-party docks and video glasses. This has resulted in a scarcity of portable Switch 2 docks. While the official Nintendo dock functions correctly, this approach limits user convenience and choice, sparking controversy. While Nintendo cites security concerns, the necessity of these measures remains debated.

Game

Gen Z's Gaming Spending Plummets: A Warning Sign for the Industry?

2025-07-02
Gen Z's Gaming Spending Plummets: A Warning Sign for the Industry?

New data reveals a significant drop in video game spending among 18-24 year-olds in the US. April saw a nearly 25% decrease compared to last year, part of a broader trend of reduced spending across various categories. This downturn, attributed to economic uncertainty, a tighter job market, and resuming student loan payments, contrasts with stable spending among older demographics. This presents a serious challenge for the games industry already grappling with layoffs and slowing revenue growth, highlighting the vulnerability of traditional game models compared to the continued success of free-to-play giants like Roblox.

Efficient Maze Generation using Disjoint-Set Data Structure

2025-07-02
Efficient Maze Generation using Disjoint-Set Data Structure

This talk presents an efficient method for generating mazes using the disjoint-set data structure. The speaker first explains the properties of mazes and how to represent them as graphs, then introduces the disjoint-set data structure and its `union` and `find` operations. By repeatedly performing the `union` operation until only one set remains, a maze can be generated. The speaker also discusses optimizations for the `find` operation, including union by rank and path compression, reducing lookup time from O(n) to near constant time. Finally, the speaker demonstrates how to connect multiple mazes to create more complex ones.

Bullseye2D Premium Edition: Supercharging Your 2D Game Development

2025-07-02

The Bullseye2D team is hard at work on the Premium Edition, packed with advanced features to boost your game development workflow. Supporters and sponsors will get early access as a thank you for their support. Stable features may later be integrated into the core version. Planned features include easy scene management, a sprite animation system, a powerful state machine, fast 2D collision detection, custom shaders, Tiled map integration, a TexturePacker loader, complete game examples, a simple immediate mode GUI library, and native Windows, Mac, and Linux builds.

A Lifetime Quest: Interactive Storytelling and the Failure of Success

2025-07-01

Starting in 1982 at Atari with a vision for artistic games, the author spent decades creating interactive storytelling tools, Erasmatron and Storytron, but to no avail. He finally achieved his goal – creating an interactive art game, Le Morte d’Arthur – but it was a personal triumph, not a technological one. The author concludes: when designing for himself, he succeeded; when designing for others, he failed. Like Babbage's difference engine, the world wasn't ready.

Source Code of 90s Compression Algorithm Rediscovered

2025-07-01
Source Code of 90s Compression Algorithm Rediscovered

The source code for the LZEXE compression algorithm, dating back to 1990, has been unearthed. This algorithm is linked to the Kosinski compression format used in Sega Mega Drive games. While not the exact version used in the games, the discovery offers valuable insights into the compression techniques of classic games. The researcher's quest highlights the challenges and possibilities in recovering lost source code, especially for custom formats like Enigma and Nemesis, which remain elusive.

Game

A Deep Dive into a Donkey Kong Country 2 Bug in ZSNES

2025-07-01

An obscure bug in the aging SNES emulator ZSNES affects the spinning barrels in certain levels of Donkey Kong Country 2. The author investigated, discovering the root cause lies in ZSNES's improper emulation of open bus behavior. By disassembling the game code and analyzing the 65816 processor's operation, the author pinpointed a single instruction's incorrect addressing mode – absolute instead of immediate. Correcting this simple error fixes the barrel mechanics.

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Xbox Hardware 'Dead'? Former Xbox Founder Sounds the Alarm

2025-06-30
Xbox Hardware 'Dead'? Former Xbox Founder Sounds the Alarm

Laura Fryer, a founding member of the Xbox team, voiced concerns about Microsoft's multi-platform gaming strategy in a recent YouTube video, suggesting the Xbox hardware business is effectively 'dead'. She criticized the ROG Ally partnership, calling it a rebranded Asus PC with limited consumer appeal and indicative of a slow exit from the hardware market. While Microsoft champions its 'Xbox Anywhere' cross-platform strategy, Fryer views it as mere marketing lacking substance. She questions Microsoft's long-term vision, the pipeline of future hit games, and expresses anxieties about Xbox's future.

Game

40-Year-Old Text Adventure Resurrected: The Plot of the Phantom

2025-06-30
40-Year-Old Text Adventure Resurrected: The Plot of the Phantom

The author started a text adventure game, The Plot of the Phantom, back in 1984 but abandoned it due to memory limitations. Fast forward to 2025, amidst a pandemic and life's pressures, the author revisited the project, recreating it using Inform 7. The new version retains the original maps and puzzles, adding personal experiences and reflections. Now playable in a web browser, this nostalgic game offers a 1-2 hour gameplay experience for fans of text adventures.

OpenTyrian2000: A Cross-Platform Triumph from iOS to ESP32

2025-06-30
OpenTyrian2000: A Cross-Platform Triumph from iOS to ESP32

OpenTyrian2000 has achieved a remarkable cross-platform port, supporting macOS, iOS, Apple TV, VisionOS, Windows, Android, Linux, PS Vita, PSP, Nintendo 3DS, and even ESP32 microcontrollers. Leveraging SDL3 and SDL2, the project boasts fixes for networking support, added IPv6 compatibility, and app sandboxing for iOS and other platforms. From ARM to x86, mobile to console, OpenTyrian2000's successful port showcases its impressive portability and compatibility.

Major Upgrade to Virtual World River Simulation

2025-06-29
Major Upgrade to Virtual World River Simulation

A virtual world simulation program has undergone a major upgrade, improving the accuracy of river flow simulation. Previously, the program only stored river flow data for January and July at each point, calculating other months' data using extrapolation, but this method was inaccurate. After the upgrade, the program now stores river flow data for all twelve months of the year and calculates downstream flow by accumulating upstream flow, resulting in a more accurate simulation of river flow variations. The article uses three examples of different river systems to showcase the improved simulation results and the differences in river flow under different climatic conditions. This makes the virtual world's river system more realistic and the seasonal variations more noticeable.

NASA's Space Game Dream: From Moonbase Alpha to the Fall of Starlite

2025-06-27
NASA's Space Game Dream: From Moonbase Alpha to the Fall of Starlite

NASA once attempted to promote space exploration through gaming, collaborating with game studios in 2009 to develop the lunar base simulator, Moonbase Alpha. The game unexpectedly gained popularity due to its unique DECtalk speech synthesis system, with players creating various songs, becoming a viral phenomenon. However, the subsequent ambitious space MMO, Starlite: Astronaut Academy, ultimately failed due to funding issues and internal conflicts, leaving behind a story filled with regret.

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