Why Do Game Graphics Look So Bad? A Look at HDR's Failures

2025-07-25
Why Do Game Graphics Look So Bad?  A Look at HDR's Failures

This article dissects the use of High Dynamic Range (HDR) in game graphics and its shortcomings. Many games, while visually impressive, lack the realism of films or photographs, exhibiting excessive contrast and unnatural color saturation. The author analyzes the issues with tone mapping functions and Look-Up Tables (LUTs) used in game engines, pointing out how their improper use leads to visual distortions. Using examples like Zelda: Breath of the Wild and Forza Horizon 3, the author shows how avoiding excessive contrast and carefully utilizing color can yield superior visual results. The solution, the author argues, needs to address both technical and artistic aspects, requiring game developers to prioritize the importance of tone mapping in visual design.