Stop Shipping PNGs as Game Textures!

2025-09-07
Stop Shipping PNGs as Game Textures!

Still using PNGs for game textures? This post explains why that's suboptimal and introduces a better approach. While PNGs are great for interchange, they weren't designed for texture data and lack support for GPU-compatible texture compression (like BCn), leading to slow loading times and high VRAM usage. The author advocates for texture formats like KTX2 or DDS, providing an open-source tool, Zex, to convert PNGs to KTX2 with BC7 compression and zlib supercompression. Tips on pregenerating mipmaps and automating the conversion process are also shared, along with a recommendation to use Tacentview for viewing texture formats.

Development Texture Compression