Deconstructing a Flowing WebGL Gradient
2025-04-15

This article details the creation of a flowing gradient effect using WebGL shaders. Starting with a simple linear gradient, the author progressively introduces sine waves, time variables for animation, and finally, leverages Simplex noise functions and texture mapping to achieve a stunning visual effect with dynamic blur and layered gradients. The article is richly illustrated and clearly explains core concepts like shader writing, interpolation, and color mapping, making it ideal for developers interested in WebGL and shaders.
Development
Gradient Effect