Shrinking Godot's Build Size: From 93MB to 6.4MB

2025-03-11
Shrinking Godot's Build Size: From 93MB to 6.4MB

This article details how to drastically reduce the build size of Godot game engine projects. The author systematically optimizes a project, starting with disabling 3D, advanced text servers, and unnecessary modules. Techniques like using the UPX compression tool, WebAssembly optimization (wasm-opt), and Brotli compression are also explored. The article uses a simple 2D bouncing game as an example, showcasing each step's impact with clear before-and-after comparisons. It's a practical guide covering various optimization strategies and their trade-offs.

Read more
Development Engine Optimization