The Simplest Thing That Could Possibly Work: A Software Design Philosophy
This article champions the principle of 'doing the simplest thing that could possibly work' in software design. Instead of striving for an idealized, over-engineered system, the author advocates for a deep understanding of the current system and choosing the simplest solution. This approach, while seemingly underwhelming, yields surprisingly effective results, exemplified by the designs of Unix and Rails. While challenges like system inflexibility and defining 'simplicity' exist, the author argues that focusing on current needs and iterative improvement is superior to over-engineering for distant future requirements. Ultimately, a simple, stable system often surpasses an over-engineered, hard-to-maintain one.
Read more