Going Rogue: A TTRPG That Lets You Rewrite Rogue One (and Boycott Disney)

2025-05-25
Going Rogue: A TTRPG That Lets You Rewrite Rogue One (and Boycott Disney)

Jess Levine's tabletop RPG, Going Rogue, inspired by Star Wars' Rogue One and Andor, centers around the guaranteed death of player characters. This mechanic serves as a reflection on the sacrifices and rewards of political action, allowing players to experience the emotional 'bleed' of their characters' dedication and find catharsis often missing in real-life activism. While not explicitly promoting socialism, the game encourages players to confront their feelings about political commitment. Furthermore, in response to Disney's political stances and inclusion on the BDS boycott list, Going Rogue actively encourages players to cancel their Disney+ subscriptions, reclaiming narrative ownership of the Star Wars universe.

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Infinity Nikki's 1.5 Update Sparks Player Backlash: Aggressive Monetization, Broken Gameplay

2025-05-12
Infinity Nikki's 1.5 Update Sparks Player Backlash: Aggressive Monetization, Broken Gameplay

Infinity Nikki's 1.5 update has sparked significant player backlash. While introducing multiplayer and customization options, the update also brought numerous bugs, instability, and baffling changes to the story and monetization. Players launched a "girlcott," refusing to play and spend money, flooding Steam with negative reviews. Infold Games' response failed to appease players, who cite increased costs for complete outfits, a new paid currency pushing heavier monetization, and a major story alteration as reasons for their anger. The incident highlights Infold Games' broken trust with its player base and missteps in its in-app purchase design.

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AI's Impact on Game Development: A Developer's Struggle

2025-04-08
AI's Impact on Game Development: A Developer's Struggle

The rapid advancement of AI is significantly impacting the game industry, leaving many developers grappling with challenges and anxieties. This article features interviews with various game industry professionals, including artists, designers, and programmers, who share their experiences with AI in the workplace. Some companies are using AI to generate images, code, and voiceovers to cut costs or speed up development, leading to decreased quality and feelings of displacement among human creators. Many developers express reservations or outright opposition to AI, arguing that it cannot replace human creativity and emotional expression. They advocate for protecting the rights of human artists.

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