Game Devlog: Simplifying Car Physics for an Arcade Racer

This devlog details the author's journey in simplifying car physics for their racing game. Initially attempting a realistic physics model proved too complex. The author switched to a simplified model, using basic force equations to simulate acceleration, braking, steering, and friction, fine-tuning the experience through coefficient adjustments. Substepping was implemented for increased accuracy. The final result is a controllable car model with a slide effect, further enhanced by an accumulator to simulate grip loss at varying turn intensities.
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