Almost Fired From Apple: A Programmer's Easter Egg Saga

2025-07-07

In 1995, the author joined a struggling Apple, becoming a QuickDraw GX graphics engineer. After the project's failure, he was assigned to the ColorSync team to port the 68K-based color picker to the PowerPC architecture. He not only successfully completed the task but also developed extra features like HSV, HTML, and crayon color pickers based on personal preference. However, he included lines from T.S. Eliot's poem as an Easter egg, violating copyright and nearly costing him his job. Ultimately, he was reprimanded but kept his position, and this experience taught him the importance of professional conduct.

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Development

Remembering Duane Blehm: A Pioneer of Mac Shareware

2025-03-05

This article tells the story of Duane Blehm, an early Macintosh shareware game developer in the 1980s. The author, a fellow developer influenced by Blehm, reminisces about Blehm's classic games, *Stunt Copter* and *Cairo Shootout*, and their unique place in the early Macintosh ecosystem. Blehm's games were known for their simple graphics, clever mouse controls, and non-violent gameplay, reflecting the minimalist aesthetic of the early Mac. The article also recounts the author's poignant interactions with Blehm, including a heartbreaking discovery of Blehm's death and a later heartwarming reunion with his source code, which the author ultimately shared with the world. It's a tribute not only to a talented programmer but also to the unique game culture of the early Macintosh era.

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Game