A Lifetime Quest: Interactive Storytelling and the Failure of Success
2025-07-01
Starting in 1982 at Atari with a vision for artistic games, the author spent decades creating interactive storytelling tools, Erasmatron and Storytron, but to no avail. He finally achieved his goal – creating an interactive art game, Le Morte d’Arthur – but it was a personal triumph, not a technological one. The author concludes: when designing for himself, he succeeded; when designing for others, he failed. Like Babbage's difference engine, the world wasn't ready.
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