Rust Game Dev After a Year: A Tale of Triumphs and Tribulations

2025-01-05

A year after initially documenting the struggles of game development in Rust, the author provides an update. While the Rend3/WGPU/Vulkan graphics stack is now reasonably functional, significant hurdles remain. Several major game projects abandoned Rust in 2024, citing ownership restrictions and lengthy compile times as major deterrents. Key libraries have been abandoned, requiring the author to take on maintenance. Performance is also a bottleneck, with the CPU maxing out at around 25% GPU load. Despite these challenges, progress continues, with plans to release an improved renderer to crates.io in a few months. The post underscores the ongoing difficulties in Rust game development, emphasizing the considerable time investment needed for low-level maintenance and the need to address rendering efficiency and spatial computation.

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