Entropy: Unraveling the Universe's Arrow of Time

2025-04-14
Entropy: Unraveling the Universe's Arrow of Time

This article provides an accessible explanation of entropy. Entropy isn't simply 'disorder,' but rather a measure of uncertainty within a system. From an information theory perspective, entropy represents the number of bits needed to communicate a system's state; from statistical mechanics, it's related to the number of microstates corresponding to a given macrostate. Using the example of balls in a box, the article illustrates the impact of macrostates, microstates, and coarse-graining on entropy and explains why time has a direction: the universe began in a low-entropy state, and systems evolve toward higher entropy states, not because physical laws are irreversible, but because high-entropy states are far more probable. The article also addresses seemingly entropy-violating phenomena, such as oil and water separation, showing that entropy actually increases when all system attributes are considered.

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Emergent Economies from Simple Agent Interactions: A Simulated Market

2025-04-02
Emergent Economies from Simple Agent Interactions: A Simulated Market

This paper presents a simulated market economy model built from individual agent behavior. Using simple buy/sell decision rules, the model generates complex market dynamics. Each agent makes decisions based on their personal valuation of a good and their expected market price, adjusting expectations after each transaction. The simulation demonstrates convergence towards the average personal valuation, adapting to environmental changes. This offers a novel approach to dynamic economic systems in open-world RPGs, though challenges remain in addressing transaction timing and scarcity.

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From Euler Angles to Quaternions: An Elegant Representation of 3D Rotations

2025-02-26
From Euler Angles to Quaternions: An Elegant Representation of 3D Rotations

This article delves into the representation of 3D rotations. Starting with the common Euler angles, it reveals the problem of gimbal lock. It then introduces Rodrigues vectors and explains their discontinuities in representing rotations. Through analogy with lower-dimensional spaces, the article cleverly shows how to map a spherical space with antipodal point equivalence to a 4D hypersphere, ultimately introducing quaternions as a continuous and efficient representation of 3D rotations. The article also explores the application and limitations of four-axis gimbals, explaining that even adding redundant axes cannot completely avoid singularities.

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