Slime Mold Simulation with WebGPU: A TypeScript and Compute Shader Implementation

2025-01-05

SuboptimalEng has created a stunning slime mold simulation using WebGPU and TypeScript. This project recreates Sebastian Lague's classic work, leveraging compute shaders for efficient simulation of the slime mold's growth and movement. A detailed setup guide, screenshots, and resource links are included, and the project is deployed to GitHub Pages for easy access. This is a fantastic example to learn WebGPU and compute shaders.