Beyond A*: A New Pathfinding Algorithm for Breathing World
2025-01-07
Game developer Farer is developing a new pathfinding algorithm for his game, Breathing World, to improve the AI performance of wolves. The existing A* algorithm proves inefficient with high-resolution maps. Farer's new approach, based on Bresenham's line algorithm, constructs paths by detecting and circumventing obstacles, similar to raycasting in 3D engines. This method breaks down the path into waypoints for more efficient pathfinding, promising a significant improvement to the gaming experience.