Standard Patterns in Choice-Based Games

2025-01-13
Standard Patterns in Choice-Based Games

This article explores common narrative structure patterns in choice-based games, including 'Time Cave', 'Gauntlet', 'Branch and Bottleneck', 'Quest', 'Open Map', 'Sorting Hat', 'Floating Modules', and 'Loop and Grow'. Each pattern has unique characteristics and applications; for instance, 'Time Cave' suits freeform adventures, 'Gauntlet' linear narratives, and 'Branch and Bottleneck' showcases character growth. The author analyzes the strengths and weaknesses of each, providing examples, offering valuable insights for game designers.