Six Mistakes I Made Making a Diorama Puzzle Game
2025-03-18
The author details six challenges encountered while developing a point-and-click puzzle game built entirely from dioramas. These include low-resolution machine-woven tapestries, the high cost of Git hosting, AI's poor tweening capabilities, difficulties shooting in confined spaces, a flawed Steam marketing strategy, and warped veneer. The author shares these lessons learned and encourages players to wishlist the game on Steam.
Game
dioramas