Category: Game

Bluey vs. Cocomelon: Handmade vs. Algorithmic Kids' Content

2025-03-12
Bluey vs. Cocomelon: Handmade vs. Algorithmic Kids' Content

This article compares the creative processes behind the wildly popular children's shows Bluey and Cocomelon. Bluey, created by Australian animator Joe Brumm, is lauded for its unique perspective, humor, relatable family dynamics, and meticulous attention to detail. Conversely, Cocomelon, a YouTube sensation, leverages algorithms and data-driven techniques to maximize engagement, but is criticized for its lack of originality and educational value. The article explores the stark contrast between these approaches, highlighting the challenges of maintaining artistic authenticity in the age of AI-driven content creation.

Shrek on Xbox: The Untold Story of the First Deferred Shaded Game

2025-03-12
Shrek on Xbox: The Untold Story of the First Deferred Shaded Game

This article recounts the development of Shrek on Xbox, revealing it as the pioneering game to utilize deferred shading. The team faced immense challenges in implementing omnidirectional lighting on the limited hardware of the original Xbox. Through ingenious algorithms and a deep understanding of the hardware, they overcame numerous obstacles, achieving stunning visuals and making significant contributions to real-time rendering. The article highlights the crucial roles of Atman Binstock's mathematical expertise and the author's tireless efforts, including the development of a custom real-time profiler to optimize performance.

Can LLMs Create a Realistic Sheep Herding Game?

2025-03-11
Can LLMs Create a Realistic Sheep Herding Game?

A developer challenged large language models (LLMs) to create a sheep herding game called "Shepherd's Dog," focusing on realistic flocking behavior. The detailed prompt included specifications for sheep movement, reactions to the dog and obstacles, and gameplay mechanics. The LLMs were tasked with building the entire game within a single index.html file using HTML, CSS, and JavaScript, featuring at least 10 levels, a timer, scoring system, and saved game progress. The experiment showcases the potential of LLMs in game development.

Sony Secretly Developing AI-Powered PlayStation Characters: Aloy Speaks!

2025-03-10
Sony Secretly Developing AI-Powered PlayStation Characters: Aloy Speaks!

Sony is secretly developing AI-powered game character prototypes. A leaked video shows Aloy from Horizon Forbidden West engaging in conversations with players via voice prompts. The technology combines OpenAI's Whisper, GPT-4, Llama 3, and Sony's proprietary EVS and Mockingbird technologies, running on both PC and PS5. While currently an internal prototype, this hints at the immense potential of AI in game character interaction, sparking discussions about AI's impact on game development and voice actors.

Xbox's Next Decade: Handhelds and Next-Gen Consoles

2025-03-10
Xbox's Next Decade: Handhelds and Next-Gen Consoles

Microsoft's Xbox strategy is shifting. While console sales have declined, its active user base has skyrocketed thanks to the Activision-Blizzard acquisition. Microsoft is focusing on a multi-platform strategy, including a planned 2025 release of an Xbox-branded handheld, codenamed "Keenan," running Windows and deeply integrated with PC Game Pass. More excitingly, Microsoft has greenlit next-gen Xbox consoles, slated for 2027, which will be closer to Windows, improving developer efficiency and continuing backward compatibility. This move aims to solidify its core user base and maintain competitiveness through more powerful hardware and tighter Windows integration.

Customize Games with Canvas Language: Build Your Own Game World

2025-03-10

This is an online game editing platform based on Canvas Language, allowing users to customize and modify existing games, even reprogramming the gameplay. The platform provides several preset games for users to choose from. Users can upload their own images and edit using SCL language. Once finished, users can publish their game to a custom domain, such as itch.io. This platform aims to showcase the ease of use and customizability of Canvas Language, providing users with a convenient game creation experience.

Restate: Simplifying Complex AI Game Workflows

2025-03-10
Restate: Simplifying Complex AI Game Workflows

This article demonstrates building an interactive text-adventure game from a single user prompt using the Restate framework. The application orchestrates image generation, audio synthesis, and multiple large language model calls, tasks traditionally requiring complex message queues and error handling. Restate simplifies this with durable handlers and built-in concurrency primitives, providing automatic retries, state management, and guaranteed request execution. The author details the application architecture, code implementation, and challenge solutions, showcasing how Restate efficiently handles long-running workflows and improves developer productivity.

Game

Flight Simulator II on the Atari XE: A Retro Look Back

2025-03-09
Flight Simulator II on the Atari XE: A Retro Look Back

This article revisits the 80s classic, Flight Simulator, and its sequel, Flight Simulator II, specifically its port to the Atari XE. It traces the series' journey from the Apple II to the IBM PC and finally the Atari XE, highlighting the technological feats and unique aspects of Flight Simulator II as a pack-in game for the XE. Despite its simple graphics, the game was groundbreaking for its time as a flight simulator, leaving a lasting impact on the genre.

American Singer Caught in East German Underground

2025-03-09
American Singer Caught in East German Underground

Popular American singer Nick Rivers travels to East Germany for a music festival and falls for the gorgeous Hillary Flammond, becoming entangled in an underground resistance movement. He teams up with Agent Cedric and Hillary to rescue her father, Dr. Paul, a scientist captured by the Germans who want him to build a new naval mine.

Game spy

George Lowe, Voice of Space Ghost, Dies at 67

2025-03-08
George Lowe, Voice of Space Ghost, Dies at 67

George Lowe, the comedian and voice actor best known as the voice of Space Ghost on Cartoon Network's "Space Ghost Coast to Coast," passed away on March 2nd at age 67. His career began at age 15 with a local radio job, later expanding to voice work for TBWS and Cartoon Network before landing his iconic role in 1994. Beyond Space Ghost, Lowe voiced the character in various spin-offs and also contributed his voice to shows like "Robot Chicken." Lowe was also a passionate art collector, boasting a collection of over 700 pieces.

Perlin Noise: The Magic Behind Procedural Terrain Generation

2025-03-08
Perlin Noise: The Magic Behind Procedural Terrain Generation

This article provides a clear explanation of the Perlin noise algorithm and its application in procedural terrain generation. Starting with examples like Minecraft, it illustrates how Perlin noise uses algorithms, not manual design, to create realistic natural textures and objects. The article details how Perlin noise works, provides a Python implementation, and shows how to adjust parameters (like scale, persistence, and lacunarity) to control terrain smoothness, detail, and complexity. Furthermore, it explores combining multiple layers of Perlin noise (fractal Brownian motion) and other techniques (moisture levels, radial dropoff, custom functions) to generate more refined terrain and even underground cave systems, ultimately showcasing the powerful potential of Perlin noise in game development and generative art.

Italian Football Championship: A Century of History and Future Prospects

2025-03-07

Since 1898, the Italian football league has seen many legendary teams, with the championship battle always fierce. Juventus's record of 67 titles is still being challenged. This website provides the latest news, announcements, and exciting stories about the league, reviewing past challenges and looking forward to future developments. It also introduces the background of the league, its organizers, and relevant information, making it easy for readers to delve deeper.

Trump Tariffs Could Cripple the US Gaming Industry

2025-03-06
Trump Tariffs Could Cripple the US Gaming Industry

The Trump administration's tariffs on Canada, Mexico, and China are impacting the US gaming industry. Analysts warn that a 25% tariff on physical game discs produced in Mexico could lead to a sharp decline in physical game releases, pushing publishers towards all-digital strategies. Even if physical disc production continues, costs will likely be passed on to consumers, resulting in higher prices. Furthermore, with 75% of US consoles imported from China, the 20% tariff on imported goods could significantly increase hardware costs. This chain reaction could accelerate the industry's digital shift, but for consumers, it means higher game prices.

Game

Nintendo Wins Major Victory Against Game Piracy in France

2025-03-05
Nintendo Wins Major Victory Against Game Piracy in France

Nintendo has secured a significant legal victory against French file-sharing site 1fichier.com, concluding a years-long battle against game piracy. The French Supreme Court ruled that 1fichier.com must remove pirated Nintendo games or face substantial fines. This win sets a precedent for European file-sharing companies and underscores Nintendo's commitment to protecting its intellectual property and the gaming industry from the damaging effects of piracy.

Remembering Duane Blehm: A Pioneer of Mac Shareware

2025-03-05

This article tells the story of Duane Blehm, an early Macintosh shareware game developer in the 1980s. The author, a fellow developer influenced by Blehm, reminisces about Blehm's classic games, *Stunt Copter* and *Cairo Shootout*, and their unique place in the early Macintosh ecosystem. Blehm's games were known for their simple graphics, clever mouse controls, and non-violent gameplay, reflecting the minimalist aesthetic of the early Mac. The article also recounts the author's poignant interactions with Blehm, including a heartbreaking discovery of Blehm's death and a later heartwarming reunion with his source code, which the author ultimately shared with the world. It's a tribute not only to a talented programmer but also to the unique game culture of the early Macintosh era.

Game

UK Online Safety Act Forces Shutdown of Long-Running Zombie MMO

2025-03-05
UK Online Safety Act Forces Shutdown of Long-Running Zombie MMO

The UK's Online Safety Act, coming into full effect in 2025 with substantial fines, has forced the closure of Urban Dead, a text-based zombie MMO developed by Kevan Davis. The act's stringent regulations on user interaction and age restrictions, coupled with the threat of hefty penalties, made continued operation unsustainable for the solo developer. Urban Dead, a nearly 20-year-old game with a dedicated fanbase, will shut down on March 14th, 2025.

Game

fastDOOM: Unlocking the Speed of DOOM on a 486

2025-03-04

This article delves into the remarkable performance optimizations achieved by the fastDOOM project, boosting the classic game DOOM's speed by 30% or more on a 486 processor. The author meticulously benchmarks various fastDOOM versions against the original, analyzing code changes and Git history to uncover the secrets behind the speed improvements. These include code reduction, function inlining, rendering optimizations (handling Mode Y and Mode 13h differently), and CPU/bus-specific tweaks. The author also explores the performance implications of different video modes (Mode Y vs. Mode 13h) and discusses unsuccessful optimization attempts. The article concludes with heartfelt praise for Victor Nieto, the creator of fastDOOM, for his impressive work.

Game

Command & Conquer Source Code Released: A Trip Back in Time

2025-03-04
Command & Conquer Source Code Released: A Trip Back in Time

EA recently open-sourced the code for classic Command & Conquer games (1995-2003), revealing fascinating comments like "HACK ALERT!" and the programmer's lament, "oh shit." This release aids modders, preserves the games for future platforms (complementing projects like OpenRA and OpenSAGE), and offers 35 minutes of newly discovered alpha footage from Generals and Renegade. It's a testament to how classic games can find renewed life with the right community and corporate collaboration.

Game

Long-Running Zombie Game Urban Dead to Shut Down in 2025

2025-03-03

After nearly 20 years, the zombie survival web game Urban Dead will be shutting down on March 14th, 2025, due to the upcoming UK Online Safety Act. The Act introduces stringent age-verification requirements for user-interactive websites, and the developer, Kevan, states that the risk of substantial fines makes continued operation unfeasible, even for smaller projects. The game will be shut down at noon UTC on March 14th, with the game wiki going read-only the same day. Kevan promises to announce any future revivals or spin-offs on this website and will refund IP unlock donations from the past six months upon request.

Game Zombie

Bungie's Content Vault: A Digital Black Hole?

2025-03-02
Bungie's Content Vault:  A Digital Black Hole?

In a bizarre twist in a copyright lawsuit, Bungie is unable to provide the court with evidence of early Destiny 2 content, including the Red War campaign, due to its “content vault” system. This reveals the vault isn't simply storage; it functions more as a content shredder, inaccessible even to Bungie itself. This explains the scarcity of returning original Destiny 2 content, while remakes of Destiny 1 content are more common. Unless significant effort is made, the content within the vault is likely lost forever.

Sonic Unleashed Recompiled: An Unofficial PC Port with Stunning Enhancements

2025-03-02
Sonic Unleashed Recompiled: An Unofficial PC Port with Stunning Enhancements

Unleashed Recompiled is a fan-made PC port of the Xbox 360 version of Sonic Unleashed, achieved through static recompilation. This unofficial port brings the game to Windows and Linux with significant improvements, including high resolutions, ultrawide support, boosted frame rates, enhanced performance, and modding capabilities. You'll need to supply your own legally obtained game files. Built using custom recompilers inspired by N64: Recompiled, Unleashed Recompiled boasts a revamped menu system, achievement support, and enhanced visuals, offering a vastly improved experience over the original console release.

Flash Games: A Creative Golden Age, Now Gone

2025-03-02
Flash Games: A Creative Golden Age, Now Gone

The end of Flash in December 2020 marked the end of one of the most creative periods in gaming history. Millions of Flash games, played billions of times across thousands of websites, represented a period of chaotic creativity. Sites like Newgrounds allowed anyone to publish games instantly, fostering experimentation across genres and styles. Flash's designer-centric workflow empowered non-programmers to create games, and its cross-platform compatibility ensured wide reach. However, the rise of the iPhone and Flash's security issues ultimately led to its demise. Despite this, Flash's impact on indie game development and the industry as a whole remains undeniable, with countless developers crediting Flash for their success.

Terminator 2D: No Fate - A Retro Sidescroller Revisits a Classic

2025-03-01
Terminator 2D: No Fate - A Retro Sidescroller Revisits a Classic

After a six-year hiatus, the Terminator franchise is roaring back with a retro-style sidescrolling game, Terminator 2D: No Fate. Players take on the roles of Sarah Connor, the T-800, and adult John Connor, experiencing diverse gameplay including stealth, shooting, and post-apocalyptic gunfights. The game adapts iconic scenes from Terminator 2: Judgment Day while also introducing original content and multiple endings, encouraging replayability as players navigate different paths to saving or dooming humanity. Launching September 5th on PC, PS5, and Xbox Series X|S, with retro platform releases planned later.

Medieval Games: How Video Games Shape Our Understanding of the Middle Ages

2025-02-28

Robert Houghton's new book, *The Middle Ages in Computer Games*, explores how video games shape our understanding of the medieval period. Reaching a massive audience, games both draw upon and reshape perceptions of the Middle Ages. The book analyzes how games incorporate medieval elements in combat, religion, technology, and race, revealing the impact of games on historical understanding and their influence on modern culture. It's a must-read for medievalists and gamers alike.

Netbooting Windows 11 from a NAS to Bypass Game Bans

2025-02-28
Netbooting Windows 11 from a NAS to Bypass Game Bans

To circumvent a game developer's ban on non-Windows systems, the author ingeniously installed Windows 11 on a NAS and implemented network booting using iPXE and iSCSI. The process overcame challenges such as driver issues and WinPE booting, ultimately enabling the author to play a AAA game exclusively available on Windows from a Linux system. This is a captivating tale of technical challenges, innovative solutions, and gaming passion, showcasing the power of the hacker spirit.

EA Open-Sources Command & Conquer Source Code, Adds Steam Workshop Support

2025-02-27
EA Open-Sources Command & Conquer Source Code, Adds Steam Workshop Support

EA has announced that it's open-sourcing the source code for several classic Command & Conquer games, including Command & Conquer (Tiberian Dawn) and Red Alert, and adding Steam Workshop support to games like Renegade, Generals and Zero Hour. This move will allow players and modders to deeply modify and create new content, breathing new life into these beloved titles. While not the Tiberian Sun remaster many hoped for, this is still exciting news for fans, promising a revitalized future for these classic games.

Game

Command & Conquer: Red Alert Source Code Released!

2025-02-27
Command & Conquer: Red Alert Source Code Released!

The source code for Command & Conquer: Red Alert is now publicly available on GitHub! While the code isn't fully compilable and requires work to replace outdated libraries like DirectX 5 SDK, it's a valuable resource for nostalgic players and developers. This project is for archival purposes only and offers no support; developers are encouraged to fork the repository for modifications and collaboration.

Balatro: A Modern Take on Solitaire

2025-02-27
Balatro: A Modern Take on Solitaire

The creator of the puzzle game Balatro reveals its design inspiration: the classic card game Solitaire. The goal was to recapture Solitaire's relaxing, low-stakes vibe, creating a comforting pastime. While Balatro incorporates meta-game elements like achievements and challenges, these weren't designed to artificially extend playtime. Instead, they guide players to explore the game's mechanics and offer additional goals. Ultimately, the developer aimed for Balatro to be an evergreen game, offering the same satisfying experience as a quick game of Solitaire.

Game

Minecraft LCE Decompilation Project Launched: Reviving a Classic

2025-02-26
Minecraft LCE Decompilation Project Launched: Reviving a Classic

An ambitious project has begun to decompile Minecraft Legacy Console Edition (LCE) for the Nintendo Switch. The Switch version was chosen due to its inclusion of function symbols and the use of the easily-matched Clang compiler. Challenges include a lack of complete symbol information and the need to reconcile code across different platforms. The team is overcoming these by leveraging symbol information from the Wii U version and type information from the Switch version. The project aims to provide a foundation for game research and modification, and to offer insights into similar decompilation efforts.

Game
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