Gamedev in Zig: A Year of Lessons Learned

2025-05-02

This post details a year's experience developing a 3D puzzle game in Zig. The author highlights the incredibly helpful Zig Discord community, resolving even complex compiler issues rapidly. Zig's built-in vector support is excellent, but matrix support lags. The Zig build system is a refreshing alternative to CMake, Meson, etc., although it has a steeper learning curve. The standard library is incomplete in places, but actively improving. Frequent compiler releases bring performance gains and enhanced developer experience, such as the --watch option and upcoming incremental compilation. Overall, the author expresses satisfaction with Zig for game development and eagerly anticipates future improvements.

Development