Beat Saber's Secret: Instructed Motion in VR Game Design

2025-05-02
Beat Saber's Secret: Instructed Motion in VR Game Design

Beat Saber's success isn't solely due to music and rhythm; its core lies in the design concept of 'Instructed Motion.' The article argues that scoring isn't based on precise timing, but on the breadth and accuracy of player movements. This isn't limited to music games; the VR combat game Until You Fall exemplifies this, guiding players through specific defensive and offensive motions to enhance immersion and control game intensity and player feeling.