Spinning Globe on a Commodore PET: A Retro 8-bit Dev Story

2025-01-11
Spinning Globe on a Commodore PET: A Retro 8-bit Dev Story

This post details the creation of a spinning globe animation demo on a Commodore PET, written in 6502 assembly. The author cleverly uses PETSCII characters and bit vector techniques to cram a 32x32 pixel world map into 4.8KB of memory, achieving surprisingly smooth animation. The article dives into the data structure design, projection algorithm, and optimization strategies, showcasing impressive programming skills and a passion for retro game development.