High Heels in Game Dev: Animation, Physics, and Optimization Challenges

2025-03-17

This article delves into the complexities of incorporating different shoe types, particularly high heels, into game development. The varying heights introduced by different footwear create challenges across animation, collision detection, and physics engines. The article proposes two main solution approaches: adjusting character height (through manual animation tweaking, dynamic IK systems, etc.) and employing workarounds (hiding feet, shortening lower legs, bending legs). It also explores the impact on posture, gait, and footstep sounds, noting potential balancing issues in competitive games. Optimization strategies, such as removing polygons hidden by shoes, are examined across various games. Ultimately, the article summarizes the key considerations and common solutions for handling diverse shoe types in game development.

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