Homeworld 2's Stunning Background: A Vertex Color Gradient Masterpiece
This article unveils the secret behind the stunning background art of Homeworld 2. By analyzing game data, the author discovered that the backgrounds aren't created using textures, but rather a clever implementation of vertex color gradients. This bold solution not only avoids texture compression artifacts but also subtly controls detail, keeping the background where it belongs and preventing it from overpowering the foreground. This technique mirrors the 2.5D tree approach in Diablo 3, showcasing a perfect blend of technology and artistry.
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