Chroma: Simulating Color Blindness for Enhanced Game Accessibility
2025-04-15
Chroma is a tool designed to simulate various types of color blindness, aiding game developers and accessibility teams in testing game experiences for color-blind users. It simulates three major types: Protanopia, Deuteranopia, and Tritanopia, offering high performance, accuracy, and an easy-to-use interface. Chroma works on top of any game, regardless of engine, providing real-time simulation, easy screenshotting, and customizable settings. A known issue during CMake build involves an outdated CPPWinRT library; using Visual Studio 2022 or installing the Microsoft.Windows.CppWinRT NuGet package is recommended.
Development
color blindness simulation