Myst as a Graph: Unveiling the Structure of a Classic Adventure

This article introduces a project that represents the classic game Myst as a graph. Programmatically generated, this graph visualizes the connections between various locations and elements in Myst using nodes and edges, revealing the underlying structure and logic of the game. The project not only provides a visual map but also offers a new way to analyze game mechanics and uncover hidden elements. Subsequent articles will delve deeper into the findings and technical implementation details.
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