Myst as a Graph: Unveiling the Structure of a Classic Adventure

2025-04-01
Myst as a Graph: Unveiling the Structure of a Classic Adventure

This article introduces a project that represents the classic game Myst as a graph. Programmatically generated, this graph visualizes the connections between various locations and elements in Myst using nodes and edges, revealing the underlying structure and logic of the game. The project not only provides a visual map but also offers a new way to analyze game mechanics and uncover hidden elements. Subsequent articles will delve deeper into the findings and technical implementation details.

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I Found Bugs in Knuth's TAOCP and Got Rewarded!

2025-03-08
I Found Bugs in Knuth's TAOCP and Got Rewarded!

The author discovered several errors in Donald Knuth's "The Art of Computer Programming" (TAOCP) and reported them to Knuth himself. Knuth not only quickly responded and corrected the errors but also rewarded the author with "hexadecimal dollars" from his fictional "Bank of San Serriffe." The article details the errors found, Knuth's responses, and the corresponding rewards, sharing Knuth's unique correction methods and an amusing anecdote. It highlights Knuth's dedication to accuracy and attention to detail, and the author's respect for the classic work.

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Development bug bounty