Developer Creates Game Boy Advance Game in Zig
2024-12-31
A developer created a Game Boy Advance game, 2048, using the emerging programming language Zig. The article highlights Zig's advantages in embedded programming, particularly its streamlined cross-compilation process, efficient memory management (including packed structs), and powerful compile-time code generation. The author contrasts the development experience using C++ versus Zig, noting Zig's ease and efficiency in handling the Game Boy Advance's peculiar memory layout and hardware registers. While Zig has some shortcomings, such as limited inline assembly and Thumb instruction support, its numerous advantages make it an ideal choice for developing games for retro consoles.
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(jonot.me)
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