Shrek on Xbox: The Untold Story of the First Deferred Shaded Game

2025-03-12
Shrek on Xbox: The Untold Story of the First Deferred Shaded Game

This article recounts the development of Shrek on Xbox, revealing it as the pioneering game to utilize deferred shading. The team faced immense challenges in implementing omnidirectional lighting on the limited hardware of the original Xbox. Through ingenious algorithms and a deep understanding of the hardware, they overcame numerous obstacles, achieving stunning visuals and making significant contributions to real-time rendering. The article highlights the crucial roles of Atman Binstock's mathematical expertise and the author's tireless efforts, including the development of a custom real-time profiler to optimize performance.

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ELIZAGEN: Unveiling the History of the First Chatbot, ELIZA

2024-12-26
ELIZAGEN: Unveiling the History of the First Chatbot, ELIZA

ELIZAGEN.org is a comprehensive online resource dedicated to preserving and exploring the history of ELIZA, the world's first chatbot. The site houses various implementations of ELIZA across different programming languages (including the original MAD-SLIP, Lisp, and BASIC versions), along with historical documents, original code, experimental records, and papers. ELIZAGEN showcases ELIZA's evolution across platforms, from PDP-10s to modern web browsers. It offers a fascinating look into the origins, development, and impact of ELIZA, highlighting its lasting influence on AI and computer culture.

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