The Fall of Sierra On-Line: A Tale of Acquisition, Ambition, and Missed Opportunities

2025-04-04

In 1996, the successful Sierra On-Line was acquired by the little-known CUC International. CUC's CEO, the charismatic Walter Forbes, promised to usher Sierra into a new era of e-commerce. However, CUC's business model was opaque and its profitability questionable. Sierra's founder, Ken Williams, driven by fatigue and a sense of fiduciary duty, accepted the acquisition, only to find himself sidelined and missing out on the success of games like Half-Life. The acquisition serves as a cautionary tale of ambition, misjudgment, and the complexities of business ethics.

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Fallout 2 and Baldur's Gate: A Tale of Two CRPGs in 1998

2025-03-22

In 1998, Interplay released two CRPGs with drastically different fates. Fallout 2, rushed into production with team members quitting, resulted in a game that, while improving on some minor aspects of its predecessor, lacked the thematic clarity and aesthetic vision of the original. In contrast, BioWare's Baldur's Gate, with its ingenious digital implementation of traditional D&D rules and its balanced approach to open-world exploration and main storyline, achieved massive commercial success, influencing subsequent D&D rule designs and CRPG development, becoming a landmark title in CRPG history.

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Half-Life: A Revolution in FPS Storytelling

2025-02-23

Released in 1998, Half-Life revolutionized the first-person shooter (FPS) genre. Valve broke from the traditional FPS model of separating levels from narrative, seamlessly integrating storytelling into the gameplay for an immersive experience. Silent protagonist Gordon Freeman, a scientist, confronts an alien invasion and uncovers a government conspiracy. No lengthy cutscenes interrupt the intense action; players are constantly in control, experiencing the unfolding story firsthand. Half-Life's success stemmed not only from its innovative game design but also from its profound shift in how games tell stories, a legacy that continues to impact the industry.

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The Rise and Fall (and Acquisition) of Dungeons & Dragons

2025-02-21

This article details the tumultuous history of TSR, Inc., and its flagship game, Dungeons & Dragons (D&D). Once a dominant force, TSR's mismanaged marketing, internal power struggles, and the rise of Magic: The Gathering led to its financial ruin and eventual acquisition by Wizards of the Coast. The piece explores TSR's successes and failures, highlighting the cutthroat nature of the gaming industry and offering reflections on company management, market shifts, and gaming culture.

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Railroad Tycoon II: A Train Sim That's More Than Just Tracks

2025-01-13

This article dives deep into the history of Railroad Tycoon II, a classic strategy game. It details the game's development, from its creator Phil Steinmeyer's acquisition of the rights to its release through Gathering of Developers (G.O.D.). The author recounts the challenges and triumphs of bringing the game to market and explores the game's unique blend of historical context, engaging gameplay, and compelling visuals. A potential code reuse controversy related to the Heroes of Might and Magic series is also discussed.

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