Geometry Clipmaps: Simple Terrain Rendering with Level of Detail
2024-12-12
This blog post details geometry clipmaps, a technique for rendering vast terrains in real-time. It leverages a mesh with varying tessellation density—finer near the camera, coarser further away—to achieve level of detail. The author meticulously explains implementation details, including mesh generation, rendering procedures, handling seams, and efficient heightmap storage. Mesh alignment is crucial, preventing shimmering artifacts. While complex, the technique shines for its simplicity, avoiding computationally expensive algorithms while maintaining high-quality terrain rendering.