Open-Source WebGPU Ray Tracer: Real-time Rendering from glTF Scenes
2024-12-26
The open-source project webgpu-raytracer is a software ray tracing engine built using the WebGPU API. It supports glTF scene files and renders materials with albedo, normal, and material maps. The engine utilizes BVH for accelerated ray-scene intersections and employs multiple importance sampling for efficiency. Currently, it supports environment maps and allows camera control via keyboard and mouse, but refraction is not yet supported.
Development
Ray Tracing