Porting Balatro to the Nintendo E-Reader: A Herculean Task

The author, a huge fan of the card game Balatro, attempted to port it to the Nintendo Game Boy Advance's E-Reader peripheral. The E-Reader's limitations—small screen resolution, limited memory, and restricted numerical processing capabilities—presented significant challenges. A prototype was created, but it only includes a fraction of the core gameplay with simplifications like a streamlined scoring system and a reduced number of special cards. The author details the various technical hurdles encountered, including decimal number precision, sprite limitations, memory space constraints, and text display issues, exploring potential solutions. Ultimately, the prototype remains unreleased pending the original game's creator's approval.
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