Reverse Engineering a Ski Jump: Reaching the Game's Limits

2025-08-10

Driven by childhood nostalgia, a programmer delves into the code of a retro ski-jumping game to conquer its 100-meter barrier. Rejecting tool-assisted approaches, he opts for reverse engineering, deciphering the game's binary and replay file format. By analyzing the game's physics engine, he reconstructs the jump simulation and ultimately uses a meticulously crafted replay file to achieve an astonishing 113.8-meter jump, revealing subtle discrepancies between the game's mechanics and optimal strategies.

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Game

Reverse Engineering a 1991 Winter Olympics Game: Unpacking Copy Protection and Anti-Debugging

2025-04-28

A computer scientist, driven by nostalgia for a childhood DOS game, "The Games: Winter Challenge", embarked on a reverse engineering journey. He discovered the game employed a code wheel copy protection mechanism and anti-debugging measures, with multiple releases and cracks existing. Deep analysis unveiled the code wheel check's intricacies, revealing hidden copy protection checks that subtly break gameplay. He successfully bypassed all copy protection, fixing broken versions available on GOG and elsewhere, and shared his patching tool.

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