Odin: A C-Inspired Language Embracing Modern Best Practices

The author, drawing on experience building a game engine in C, highlights Odin's incorporation of several C best practices. These include custom allocators (with built-in support in Odin's core libraries), temporary allocators for frame-based memory management, tracking allocators for leak detection, zero initialization, designated initializers, and cache-friendly programming via SoA support. Odin achieves this while maintaining the simplicity of C, adding modern features like generics and overloading. The author emphasizes that while Odin's features are highly beneficial for those with a similar C background, it's also approachable for those unfamiliar with these concepts, suggesting their book as an introductory resource.
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