From Bevy to Unity: A Game Dev's Engine Migration Tale

2025-04-28
From Bevy to Unity: A Game Dev's Engine Migration Tale

The author initially used Rust and the Bevy engine to develop the game "Architect of Ruin." However, due to challenges in collaboration, insufficient abstraction levels, high migration costs due to frequent engine updates, and low AI-assisted development efficiency, they eventually switched to Unity and C# in January 2025. After a three-day experimental port, they found that Unity offered significant advantages in collaboration, rapid iteration, and leveraging a mature ecosystem, leading to a full migration. Although the migration process was challenging, it ultimately significantly improved development efficiency and brought new momentum to game development.