MTerrain: Godot Engine's Optimized Terrain System for Massive Worlds

2025-05-06
MTerrain: Godot Engine's Optimized Terrain System for Massive Worlds

MTerrain is a highly optimized terrain system and editor for Godot Engine, capable of handling terrains up to 16km x 16km. It utilizes an octree-based LOD system and features a terrain shader with support for splatmapping, bitwise, and index mapping. Further functionalities include navigation integration, a grass system with collision detection, a path system using Bezier curves for deforming roads and rivers, and comprehensive editor tools for sculpting, painting, and importing/exporting heightmaps and splatmaps. While requiring some learning, tutorial videos are provided to guide users through terrain sculpting and texture painting.

Development Terrain Editor