LiveSplat: Realtime Gaussian Splatting Algorithm Released (Alpha)
2025-05-15
LiveSplat, a realtime Gaussian splatting algorithm using RGBD camera streams, has been released. Developed as part of a larger VR telerobotics system, its public release follows significant community interest. Currently in alpha, it requires Python 3.12+, Windows or Ubuntu, an Nvidia GPU, and one to four RGBD sensors. While closed-source, installation instructions and an Intel Realsense integration script are provided. The author is open to licensing opportunities.