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使用我的自制引擎 Carimbo 制作我的第一个游戏

2024-10-09

这篇文章讲述了作者使用自制游戏引擎 Carimbo 开发游戏的过程。作者详细介绍了游戏中的各个部分,包括资源预加载、消息传递系统、对象池、碰撞检测以及动画控制等。文章还展示了部分 Lua 脚本代码,用于控制游戏角色的行为逻辑。

(nullonerror.org)
35
未分类 Lua脚本

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