Generating Realistic Game Maps with Minimal Code: The Magic of Noise Functions
2025-06-01

This article presents a simple method for generating game maps using noise functions, requiring only a small amount of code to produce maps with details such as elevation and biomes. It thoroughly explains the influence of parameters like frequency, octaves, and amplitude on map generation, and how to adjust these parameters to control terrain features and biome distribution. Furthermore, the article explores creating wrap-around and island maps, and provides example code in various programming languages, making it ideal for game developers seeking a quick start.
Game
Noise Functions