3D Spherical Path Calculation Algorithm

2025-06-10
3D Spherical Path Calculation Algorithm

This code implements an algorithm for calculating the path between two points on a 3D sphere. It first converts the start and end vectors to a local coordinate system, then uses quaternion interpolation to calculate multiple points on the path, and finally generates a curve connecting the two points. The algorithm cleverly utilizes the properties of 3D vectors and quaternions to efficiently compute a smooth spherical path, suitable for path planning and animation in 3D scenes.