Text Adventure Development: Balancing Scope and Detail

2025-07-07

Developing text adventures requires careful scope management. The author recounts three attempts, starting with overly ambitious goals and progressively scaling down until finally completing a game. The article explores the dimensions of 'breadth' and 'detail' in text adventure design and the trade-offs between them. The author compares the detail-focused Lockout with the breadth-focused The Plot of the Phantom, analyzing the advantages and disadvantages of each style. Modern players tend to prefer detailed experiences. The author concludes by discussing the cost and time commitment of text adventure development and how managing scope is crucial for creating a fun game.