GitHub: Surface-Stable Fractal Dithering
2025-01-23
Rune Skovbo Johansen invented a novel surface-stable fractal dithering technique. This allows dither patterns in 3D scenes to stick to surfaces while maintaining approximately constant dot size and spacing on screen, even as surfaces move. This GitHub repository provides a Unity example project, shader and texture source files, and details on dither properties and global options like radial compensation and quantized layers. The technique achieves this by dynamically adding or removing dots, and offers 3D textures of varying dot densities. Licensed under MPL-2.0, encouraging community contributions.