Phaser v4 Beta 5: Million Sprites Rendered with GPU Acceleration

2025-01-31
Phaser v4 Beta 5: Million Sprites Rendered with GPU Acceleration

Phaser 4 engine's Beta 5 release introduces the groundbreaking Sprite GPU Layer game object. This object can effortlessly handle over a million animated sprites on the GPU, dramatically boosting rendering performance. The article showcases its power through several demos, demonstrating its capabilities in handling massive backgrounds, animated characters, and particle effects, such as the 'Big Forest' demo with 1.4 million smoothly animated sprites. While lacking interactivity, its built-in animation features allow for rich visual effects. Beta 5 fixes issues from Beta 4 and marks significant progress towards a February final release.