Continuous LOD Mesh Library: nv_cluster_lod_builder
2025-02-04
nv_cluster_lod_builder is a continuous level of detail (LOD) mesh library offering fine-grained control over geometric detail. It precomputes clusters of triangles, selecting a subset at render time for adaptive detail based on camera position. This results in faster rendering and reduced memory usage compared to discrete LOD, especially beneficial for ray tracing. A unique decimation strategy ensures smooth LOD transitions without gaps or overlaps. A spatial hierarchy accelerates cluster selection, and geometry streaming further minimizes memory consumption.
Development
Mesh Rendering