Radiant Foam: Real-time Differentiable Ray Tracing Breaks New Ground
2025-02-04
Researchers introduce Radiant Foam, a novel scene representation combining the efficiency of volumetric mesh ray tracing with the reconstruction quality of splatting methods. Leveraging Voronoi diagrams and Delaunay triangulation, Radiant Foam achieves real-time ray tracing surpassing even hardware-accelerated Gaussian ray tracing in speed while nearly matching Gaussian splatting's reconstruction quality. Avoiding complex acceleration structures and special hardware/APIs, it only requires a standard programmable GPU. This breakthrough promises to advance real-time rendering significantly.