Spark 1.2 Released: A Major Leap in GPU Texture Compression
2025-03-09
Spark 1.2 is finally here! This real-time GPU texture compression solution boasts major optimizations, new compression formats, and expanded platform support. This release focuses on improving vectorization performance on RDNA, consoles, and Mali GPUs, and includes many unexpected features such as an improved EAC codec, new BC3-YCoCg and HDR codecs, and an ETC2 codec. The development team will focus more on long-term goals, rather than chasing feature requests from potential clients who haven't committed to a license yet. Spark 1.2 also supports Android TV and consoles, and features improved ASTC 6x6 and streaming codecs, as well as sideband data codecs, significantly improving compression quality and performance.