Drunk Idea, Gritty Canal Boat Game Reality: A 3-Month Dev Journey
2025-06-25
While enjoying a Jura whisky, the author had a sudden idea: a gritty canal boat game. Early attempts with outdated software proved frustrating. He switched to the Godot engine, collaborating with a friend, and completed a prototype, "Canal Carnage," in 2 months and 22 days. Despite its 3-minute playtime and rough edges, the project taught valuable lessons about game development and engine usage. The story highlights perseverance and the challenges and rewards of indie game creation.
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Game
Godot engine