Drunk Idea, Gritty Canal Boat Game Reality: A 3-Month Dev Journey

2025-06-25

While enjoying a Jura whisky, the author had a sudden idea: a gritty canal boat game. Early attempts with outdated software proved frustrating. He switched to the Godot engine, collaborating with a friend, and completed a prototype, "Canal Carnage," in 2 months and 22 days. Despite its 3-minute playtime and rough edges, the project taught valuable lessons about game development and engine usage. The story highlights perseverance and the challenges and rewards of indie game creation.